I can’t say I’ve played any previous RR games, so it’s perhaps unfortunate that Unbounded is my first experience. Some of the old games are extremely well liked, and many of the PS2 entries in the series top out that console’s best racing games list, no easy task considering some of the other games on that list. The Ridge Racer series is huge, and stretches back to the early 90’s as Japanese arcade and console games. Smashing through obstacles will give you shortcuts, often in the form of ramps. I like racing games, I get racing games, and playing racing games is usually a good time for me. I’ve played more Need for Speed games than I can remember, and I’ve likely logged over a 100 hours in Burnout 3 for the Xbox as a kid. I love Mario Kart, Burnout: Paradise, and I really enjoyed GRID 2. This is the first racing game I’ve reviewed here at LAATIAB, so I want to set a precedent here: I like racing games and racing simulation games. This is easily one of the worst racing games I’ve ever played. At least, that’s the justification I’m going to use to write this review because honestly, after an hour I just don’t want to play Ridge Racer: Unbounded anymore. The nice thing about racing games is that you really only have to play them for about an hour or so to figure out what’s going on with them. We wish there were more games like this out there which give you the keys to the city and let your imagination run riot.Cars only seem to ever come in one paint colour. The ability to add some of the best vehicles in the game to your garage while messing around city building doesn’t say too much about the game’s structure, but there you go.įor achievement hunters and those who enjoy exploiting a game to its full potential Ridge Racer Unbounded is worthy of consideration. Not only do achievements unlock while track testing but XP is still awarded too. And the achievement for destroying my vehicle 100 times? That one came naturally.īefore uploading a city for others to try you have to complete an event against the AI just to prove that it isn’t impossible to finish. A long straight road filled with petrol tankers and a lorry as a chosen vehicle helped to unlock the achievement for fragging 200 police cars in next to no time at all. A short looping track took minutes to build but was enough to unlock the ones for fragging another racer on the finishing line, and after a few attempts also the one for finishing a race in the top three without causing any damage. A track full of drag strips and power-ups that fill the boost gauge bagged me the one for fragging (Unbounded’s term for ‘takedowns’) ten rivals in a race, and eventually 200 in total. My mind suddenly started swimming with track ideas to unlock some of the other achievements. This was first discovered while simply building a track covered with ramps and the achievement for catching a certain amount of air time rather surprisingly unlocked. Now here’s what has been keeping me hooked – achievements can be unlocked while testing tracks. Because of the camera and the ability to tilt objects without realising it, it’s quite hard to sometimes see if they are sitting flush. The only problem ever encountered here, aside the slightly hyperactive camera, is that if you place a ramp and it isn’t quite touching the road surface you’ll wreck your vehicle as soon it you touch it. There’s ramps, loop-the-loops, explosive petrol tankers, barriers and just about everything else you’d expect. The advanced editor is viewed from first person and lets you place items wherever you fancy. The only rule here is that a track must loop from start to finish. These tiles are segments of track from the main game, complete with roadside details and often things to smash into. The basic editor is the first port of call and involves little more than placing tiles of track onto a grid. It’s so intuitive that not even a tutorial is included. Unbounded’s city builder is such a joy to use that the number of hours I’ve spent on it easily goes into double figures. Usually when a game features the ability to make your own content I’ll have a quick fiddle for ten minutes or so (or at least until any achievements related to creating custom content unlock) and then never bother with it again. While the single player mode isn’t quite as lovely as we’d hoped – it’s a Ridge Racer game in name alone and thus lacking in identity because of it – the track building tools give it an unprecedented amount of hidden depth. With the developers of Flatout at the helm we always expected this Ridge Racer reboot to be something special.
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